Roles and Responsibilities of the User Experience Design Team
UX designers help make technology easier to understand and more enjoyable to use.
Predicting user roadblocks and potential design mishaps is what good UX design is all about.
Good design considers the user’s needs.
A key task for UX designers is to tie a specific emotion to the experience of using the product.
Good design is when every element has a purpose. Good design is inclusive, functional, and desirable. As soon as you take one of these qualities away, the design neglects someone or group, some ability to deliver on functionality.
Our goal as designers is to build experiences that are accessible to users with the widest range of abilities.
Our goal is to make every user feel like we designed the experience just for them no matter who they are, where they live, how much they earn, or how highly they’re educated.
What’s most important is not which tools you’ve mastered, but what you can create with them.
The best UX designers are those who can advocate for the user while meeting the needs of the business
The user experience is how a person, the user, feels about interacting with or experiencing a product.
A product is a good, service, or feature.
UX designers merge usability and craft to solve problems for all aspects of a product, service, community, or an individual person’s needs. UX designers tend to be curious about people and like thinking about how people’s minds work. They also enjoy figuring out how people use products and how to make those products easier to use. UX designers are empathetic too.
For a user to have a good experience, the product needs to be usable, equitable, enjoyable, and useful.
Empathy is the ability to understand someone else’s feelings or thoughts in a situation, and it’s a major part of UX.
Interaction designers, focus on designing the experience of a product and how it functions. They strive to understand the user flow, or the path, that a typical user takes to complete a task on an app, website, or other platforms.
Visual designers who focus on how a product or technology looks. Visual designers focus on the layout of each page or screen and make all of the design elements fit together in a visually appealing way. The goal of a visual designer is to delight users with designs that inspire, engage, and excite them.
Motion designers: They think about what it feels like for a user to move through a product and how to create smooth transitions between pages on an app or a website. They may also create animations or visual effects to bring their design ideas to life. Motion designers focus on design elements that move, rather than traditional static designs.
Virtual reality (VR) and Augmented Reality (AR) Designers create products that provide users with immersive experiences, unbounded by the limits of the physical world.
Virtual Reality involves a wearable headset that takes over a user’s vision; it blocks out their physical surroundings and immerses them in a completely virtual world.
On the other hand, Augmented Reality uses the physical world as a backdrop and adds virtual elements on top of it. Users are still contextually aware of their surroundings, but their reality is augmented, or enhanced, by adding elements through a screen. To ensure users are comfortable immersing in a VR or AR experience, designers need to carefully consider everything from sound to lighting.
Graphic Designers who create visuals that tell a story or message. Graphic designers usually work on the appearance of a physical product, like an invitation or a poster.
UX Designers focus on how users interact with the product.
UX Researchers conduct studies or interviews that help us learn how people use a product. UX researchers often identify pain points that users are experiencing and explore how products can help solve those problems. They also explore the usability of existing products, by asking users to complete tasks in an app or website, for example. The goal of UX researchers is often to understand how a product can provide a solution to real problems users are having.
UX Writers, who think about how to make the language within a product clearer to make the user experience more intuitive. UX writers also help define a brand’s voice and personality. The work of UX writers often includes writing labels for buttons and determining the tone of language used within an app or website. UX writers often become subject matter experts in order to present content that’s easy to understand for all users.
Production Designers, often act as a bridge between interaction designers and engineers. They make sure the first and final designs match the finished product materials and that the assets are ready to be handed off to the engineering team.
The Assets are everything from text and images to the design specifications, like font style, colour, size, and spacing.
UX Engineers translate the design’s intent into a functioning experience, like a website or an app. They help UX teams figure out if designs are intuitive and technically feasible. UX engineers synthesize design and development, bringing product concepts to life.
UX Program Managers ensure clear and timely communication so that the process of building a useful product moves smoothly from start to finish. This might include setting up goals and writing project plans. UX program managers work across departments to make sure that UX is involved throughout a project lifecycle. Program managers supervise, support, and keep track of the project as a whole.
Product Leads are in charge of ensuring the final product’s success and communicating with stakeholders. They will define the project’s core goals and deliverables.
Conversation Designers make it possible for users to have natural conversations to get things done. They leverage user research, psychology, technical knowledge, and linguistics to create user experiences that are intuitive and engaging. Conversation designers develop the “persona” or personality of the voice, as well as the flow and dialogue of the interaction. Conversation design incorporates natural, real-world conversational behaviours into the interactions between users and these systems.
Every new product, whether it’s an app or a physical object, follows a specific set of steps that take it from the first spark of an idea to the release of the final product. This is called the Product Development Life Cycle, and it has five stages: brainstorm, define, design, test, and launch.
- Brainstorm
- The brainstorming stage is when the team starts thinking of an idea for a product. coming up with a list of user problems is a great place to start.
- Your team might review user feedback about other similar products or the results of user surveys to help guide your ideas.
- Pay attention to the diversity of your team at this stage because they bring together a lot of different lived experiences.
- The ideal time to check out your product’s competitors and identify if there are already similar products available in the market
2. Define
The goal is to figure out the specifications for the product by answering questions like: Who is the product for? What will the product do? And, what features need to be included for the product to be successful?
- Brings together UX designers, UX researchers, program managers, and product leaders to define the product.
- In this stage, a UX designer might help the team pin down the focus of the idea, but a product lead will probably be the one to define the scope of the project.
- You need to pinpoint your potential users’ problems. User research helps determine what problems need to be addressed by the product’s design.
3. Design
UX designers start by drawing wireframes, which are outlines or sketches of the product, then move on to creating prototypes, which are early models of a product that convey its functionality.
- UX writers are also involved in the design stage and might do things like write button labels or other copies within the product’s wireframes and prototypes.
- UX designers make sure to include all of the product specifications that were outlined in the define stage.
- Ensure that each part of the design fits together in an intuitive way.
- Make sure that each task a user needs to complete is clear and easy to understand
4. Test
UX designers work with engineers to develop functional prototypes that match the original designs, including details and features that fit the company’s brand, like font and color choices. This also means writing the code and finalizing the overall structure of the product.
- The designs go through at least three phases of testing: internal tests within your company reviews with stakeholders and external tests with potential users. (Running these tests is typically the responsibility of the UX researcher)
- First, the team tests the product internally to look for technical glitches and usability problems. This is often referred to as alpha testing.
- Then, the product undergoes a test with stakeholders to make sure the product is aligned with the company’s vision, meets legal guidelines for accessibility, and follows government regulations for privacy, for example.
- Finally, there’s an external test with potential users. This is the time to figure out whether the product provides a good user experience, meaning it’s usable, equitable, enjoyable, and useful. This is often referred to as beta testing.
- Gathering and implementing feedback at this stage is absolutely critical.
5. Launch
Is a time to release your work and start promoting the product. Marketing professionals on your team might post about the new product on social media or publish a press release. The customer support team might get ready to help new users learn how the product works.
Program managers also meet with the cross-functional team to reflect on the entire product development life cycle and ask questions like: What worked and what could be improved? Were goals achieved? Were timelines met? Making time for this reflection is super important since it can help improve the process going forward.
After the launch stage, teams will often cycle back to the design and testing stages to start working on the next version of a digital product.
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